image Name for After Dark file… Name for Animation… Name for Movie file… Name for PROmotion file… Name for Export file… Name for Stand Alone Player… Name for PICS file… Opacity event Play Echo Backwards Ramp up Ramp dn Raise Hz Lower Hz Mem: Select Stack to Export to… Path: Summary of Prop Information width height horizontal vertical Exit Rectangle Dimentions… Enter Rectangle Dimentions… undefined unknown Add Select a sound… 1 second Play Echo Backwards Louder Softer Zoom Out Zoom In New Sound… Goto Point: This sound can not be removed because it is employed in the current animation. This path can not be removed because it is in use by an actor in the current animation. This prop can not be removed because it is employed in the current animation. sound animation path This actor can not be removed because it is employed in the current animation. Stack Name… Animation Name: Send Before Draw: Cue: Summary of Cue Information Actual Size: Number of Points: Summary of Path Information seconds Length: Sampling Rate: Both Speakers Right Speaker Left Speaker Channel: Priority: Volume: NO YES Repeating: Sound: Summary of Sound Information Position (x,y): Exit Method: Enter Method: Prop: Start path Point: First Cel to draw: Start Position (x,y): Number of Cels: Path name: Library Name: End Frame: Start Frame: Actor: Summary of Actor Information Frame Number: Page: Page: 000 continued from prev. Printing in Progress for none to Desired number of points Scale Path Selection… Current Frame: Frame: Object Name: TimeLines for Frame Count The quick brown fox jumps over the lazy dog. Number of Cels: by Actual Size: Depth: Size: Select a Prop to Edit… Select an Actor to Edit… New Prop… New Actor… Export File As… Pick a new color… Insert Cels Prop Actor Frame number New Animation… Untitled copy Path name… Actor name… Prop Name… Sound Name… Import Select a Path to Import… Select a Sound to Import… Select an Actor to Import… Select a Prop to Import… Select Stack to Import From… Open Select an Animation… File Name… actor prop Place Select a Prop… Vertical Position Horizontal Position Use Select a Path… Select an Actor… Vertical Path Start Horizontal Path Start Path Offset Cell Offset Duplicate… Duplicate Sound… Duplicate Path… Duplicate Prop… Duplicate Actor… Duplicate Animation… cue End Frame Start Frame Out of memory